Rules for Spider
Categories: Popular, Thinker's, Challenging, Two-Deck, Large, Long
Variants: Red-Black Spider, Spiderette, Will o' the Wisp
Also Known As:
This fascinating two-deck game requires both luck and great
concentration to win. Spider is also a chance for you to spread out a
bit and puzzle over a large layout.
Shuffle two decks together. Start the game by putting five cards face
down and one face up in four of the tableaus, and four face down and one
face up in the remaining six tableaus—a total of 54 cards. Keep the
remaining 50 cards in your hand.
The tableaus build down, without regard for color or suit. Topmost card
of each tableau is available; in addition, full or partial builds in suit are also
available. (Although you do not have to build by following suit, there is an
advantage in doing so because in-suit builds can be moved while mixed-suit
Empty spaces may be filled with any available card or build. Note
however that Kings can only be played into empty spaces because there’s no
higher rank to build them on.
You may deal any time you wish, provided that no tableaus are empty.
To deal, turn up ten cards from the hand and put one onto each tableau
regardless of rank or suit. Usually you’ll deal when you’ve run out of other
Completed King-to-Ace builds in suit may be discarded. You are not
required to discard such builds, and there may be an advantage to leaving
them in the tableau for a time to help in untangling other tableau piles. When
all cards have been discarded, the game is won.
Build in suit whenever possible. When you can’t build in suit,
build in mixed suits because it’s crucial to uncover the face down cards.
Empty piles are precious. The more empty piles you can create and keep,
Build on higher-ranked cards before lower ones, because those piles will
stay useful longer: you can’t build anything onto an Ace.
A few long,
tangled piles are okay if they help you empty out other piles.
by Semicolon Software.
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